You want a Sun Tzu's Academy? Go and get it! As it's placed in a nearby city, in an out-of-the-way place, not very well protected, because your competitor can't protect very well all of his cities. So it's a sort of a lifeboat for the weaker.Īlso, it gives the retarded, but agressive civilizations, a chance to obtain the benefits of the Wonders. Of course, with large empire with a lot of cities, you wouldn't have a problem of place for Wonders, but other Civ's would nevertheless had a chance to build the Wonders you want because of the production levels the one-city-one-wonder system highly prefer the Civilizations with no Wonders to get at least one of them, because usually there is always at least one city with good production level in every empire, even the smaller and underdeveloped (it's usually the capital that has a good production capabilities). just conquer the nearby city with the already existing Wonder! When you have 5 cities of your empire, each with one Wonder, and you want to build another one, you have two options: establish another city (and, presumably, use Caravans to help with building it, since the just-now established city is small), or. The dispersal of Wonders would also give a chance to other players to build them to another Civ's, when you have limited number of cities. It's not enough just to build the Wonders, you'd also have to retain them!Ĥ. In other words, there is a chance, that Wonders would be often conquered by others. It would mean that the provincial (non-capital) cities would probably pass from hand to hand during the wars, hence the benefits of Wonders. There are following benefits of this option: the dispersion of Wonders in more cities of the empire would make the gameplay more entertaining, since it's not so easy to protect five one-wonder-cities than to hold one city with five wonders (presumably the capital) it's much easier to ensure protection to one, extremally important city (especially if it's the capital), than to ensure heavy protection to all of the five. => 3 (three) - this would mean every city in the game can contain up to three Wonders, => 2 (two) - this would mean every city in the game can contain up to two Wonders, => 1 (one) - this would mean every city in the game can contain one Wonder (which I think is the best option) => 0 (zero) - this would mean every city in the game can build zero Wonders (thus, there are no Wonders at all in the whole game) => the default value would be -1 (minus one), which means there is no restriction of the number of Wonders in one particular city, just like in an ordinary gameplay, where you can have 20 Wonders (or so) in the city The option is called " how many wonders in a city": My proposition is to add an option, which limits the number of Wonders per city (for example one-city-one-wonder limit). I would like to flatten the chances of all players, but without getting rid of the concept of Wonders (which I consider as an extremally cool feature). However - I consider this unfair, since it never happened in history, that one civilization (especially ancient ones), has built more than 2 or 3 Wonders. Then I get the benefits and advantaged my supremacy even more. benefits his Civilization even more! I often did it myself: I was choosing one, particular city, just for building all of the wonders I could in at the time in one place. It happens, when a nation, which currently leads in the scientific competition, has also a city with great production level (I call these cities " the regular Wonder-builders"), is getting additional bonus from Wonders, which. While playing Freeciv with AI's (as well as original Civ's), I noticed, that - in many cases - most Wonders of The World (at least in easier AI levels), are concentrated in one particular city with an extraordinary high level of production (thus, one civilization with the city with great production level, gets great benefits from nearly all of the Wonders that gives it an additional boost to easily defeat the competitors).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |